Frenzy
After 2 turns in battle and when Ward is nearly full, consume Ward every turn to boost your Attack, Dexterity, Collateral Damage rate, and effectiveness of skills that consume Ward. Frenzy will last 5 turns or until Ward is depleted.
- Rang
- ★ 8
- Típus
- Spell
- Targets
- Te
- Mana cost
- 250
Gives
Frenzy 100%
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