Both Goblin Fortress and Mystic Cave dungeons are now completed in "Exploration" mode, allowing players to choose their battles, mine for progress, and earn rewards underground
New Guild: The Spelunking Guild
This Guild rewards players for interacting with Exploration Dungeons
New Guild: The Monumental Guild
This Guild rewards players for interacting with limited time World Events
This Guild is now an additional way to unlock World Event gear and followers
Additionally, this Guild rewards players for completing any Raid via additional Proofs of Felling
New Guild: The Seer's Guild (accessible at the Oracle Temple)
This Guild offers additional rewards for players that enjoy Memory Hunting
New content type: Monuments
Monuments offer a an additional way to interact with limited time World Events, while rewarding players with proofs for interacting with event content
They are a solo player experience found in Meropis
Updated collision detection, greatly improvement game performance while travelling
NPCs now have static locations, always being found in the same tier-appropriate Towns
Overhaul of the Replica Titan followers
New inventory tab: Currencies
Bestial Bond Level 1 can now be attained via Amity traits
The "Gauntlet Key" has been renamed to "Skeleton Key"
Improved the display of followers found in shops, allowing easy access to their Codex entries
AI improvements
Bug fixes and minor improvements
Balance adjustments:
Spells the have lowered PvP damage now reduce the damage before defense is applied (opposed to after)
The change ensures that defense values are correctly applied to the reduced power
[PvP] Reduced the damage of Fey Cataclysm, Fey Fulmination, Fey Glacier, Fey Inferno
Both Goblin Fortress and Mystic Cave dungeons are now completed in "Exploration" mode, allowing players to choose their battles, mine for progress, and earn rewards underground
New Guild: The Spelunking Guild
This Guild rewards players for interacting with Exploration Dungeons
New Guild: The Monumental Guild
This Guild rewards players for interacting with limited time World Events
This Guild is now an additional way to unlock World Event gear and followers
Additionally, this Guild rewards players for completing any Raid via additional Proofs of Felling
New Guild: The Seer's Guild (accessible at the Oracle Temple)
This Guild offers additional rewards for players that enjoy Memory Hunting
New content type: Monuments
Monuments offer a an additional way to interact with limited time World Events, while rewarding players with proofs for interacting with event content
They are a solo player experience found throughout the world
World seeding adjustments: both Monuments and Towers of Olympia are now dispersed more evenly throughout the world
This change will reset the current week's Tower locations
Overhaul of the Replica Titan followers
New inventory tab: Currencies
Bestial Bond Level 1 can now be attained via Amity traits
The "Gauntlet Key" has been renamed to "Skeleton Key"
Improved the display of followers found in shops, allowing easy access to their Codex entries
AI improvements
Bug fixes and minor improvements
Balance adjustments:
Spells the have lowered PvP damage now reduce the damage before defense is applied (opposed to after)
The change ensures that defense values are correctly applied to the reduced power
[PvP] Reduced the damage of Fey Cataclysm, Fey Fulmination, Fey Glacier, Fey Inferno
New passive for the Warrior classline: Collateral Damage
Knight: Added the passive "Collateral Damage"
Centurion: Replaced passive "HP Step" with "Collateral Damage"
Spellsword: Replaced passive "Mana Step" with "Collateral Damage"
Adept: Replaced passive "EXP Step" with "Collateral Damage"
Majestic: Added the passive "Collateral Damage II"
Blademaster: Added the passive "Collateral Damage III"
Majistrate: Replaced passive "Critical Hits" with "Collateral Damage III"
Atlas Vanguard: Replaced passive "Siphon Ward" with "Collateral Damage III"
Titanguard: Replaced passive "Siphon Ward II" with "Collateral Damage IV"
Gilgamesh: Renamed passive "Siphon Ward II" to "Siphon Ward"
Gilgamesh: Added the passive "Collateral Damage V"
Added Collateral Damage bonus effects to a variety of existing Warrior classline weapons
Added bonus dexterity to a variety of existing lategame Warrior classline armor
Balance
[Blades of Finesse] Items that increase the effectiveness of defending in battle will be less effective
[PvP/PvE] Fixed an issue that caused items that increase the effectiveness of defending in battle to stack too effectively
[Blades of Finesse] Avidity: can no longer proc in the first round of battle
[Blades of Finesse] Debilitating status effects (effects that provide less than 50% chance to act) are now much less likely to proc on the first 2 rounds, then half as likely to proc on remaining rounds
[Blades of Finesse] Beowulf Auriga's double follower action cannot occur on the first round of battle
[PvP/PvE] Pendulus: No longer 100% chance to delay a turn
[Blades of Finesse] Reduced AI controlled opponents' HP in the earlier tiers
[PvP/PvE] Introduced the "Timeless Pendant" to the PvP drop pool. It provides immunity to Stasis
[PvP/PvE] Added Stasis immunity to: Amadan's Staff, Aegis, True Aegis of Athena
Other
Kingdom raids limits are now strongly enforced through in-battle damage limits
Removed the 5000 on-hand item limit
Quests can now accept items under level 10
Fixed an issue with guild shop material seeds (this may reset today's materials available to you)
Traveler's intuition rewards no longer seed when you aren't actively playing. Thus, players can no longer hit the daily intuition cap when the app is backgrounded
Medea is now found at the end of any dungeon type
Reduced the stone costs of some buildings
Dungeons expiring no longer contribute to your remote continue options
Serverside support for the upcoming Deep Dungeons and Blades of Finesse features
[PvP] Blood Pact I/II/III: Capped maximum damage multiplier to 3.0
[PvP] Battalions: Summons are now less likely to protect the summoner in PvP battles
[PvE] Attuner/Grand Attuner: Decreased the chance that Battalions will protect the player in battle
[PvE/PvP] Attuner/Grand Attuner: Decreased HP
[PvE/PvP] Upgraded Summoner Hydrus/Grand Summoner Hydrus Battalions passive from I to II
[PvE/PvP] Summoner Hydrus/Grand Summoner Hydrus: Increased most player stats
[PvE/PvP] Summoner Hydrus/Grand Summoner Hydrus: The Hydrus passive now increases summoner stats as summons are defeated, but no longer gives the player a second chance
Titan Augments
[PvE/PvP] Steady Hands of Prometheus: decreased crit damage bonus to 10%, crit chance from 12% to 8%
[PvE/PvP] Steady Hands of Selene: Decreased hybrid damage bonus from 20% to 15%
[PvE/PvP] Two-handed Celestial Weapons now gain 1 additional augment slot
Thief Classline
[PvE/PvP] Realmshifter: All stats slightly increased
[PvE/PvP] Realmshifter: To better synergize with Resurgence, replaced Recharge II with Recharge
[PvE/PvP] Arcanic/Nyx/Realmshifter: New passive: Avidity. This passive gives these classes the ability to gain additional turns in battle
[PvE/PvP] Arcanic: Replaced “Critical Hits” with “Avidity”
[PvE/PvP] Nyx: Replaced “Saboteur” with “Avidity”
[PvE/PvP] Realmshifter Dorado: Added Avidity III
[PvE] Realmshifter Corvus will now keep its crit chain from floor to floor in dungeons
Valhallan Classline
[PvE/PvP] Beowulf: All stats slighty increased, Recharge passive removed
[PvE/PvP] Beowulf: Valhallan Dissonance now affects both the player and follower
[PvE/PvP] All Valhallan classes now have minor built-in follower AI bonuses, allowing followers to avoid using skills that may hit elemental immunities, etc
[PvE/PvP] When under an AI bonus, followers will now be considerate of offensive buffs when choosing a skill to use
[PvE/PvP] When under an AI bonus, followers will now prioritize dealing damage when opponent HP is low
[PvE/PvP] Valhallan classes: new passive, Bestial Bonds. The monster type of a follower now gives a variety of additional stats and passive effects
Other Classlines
[PvE/PvP] Deity Ara: Replaced Omnimancy with Unstable Omnimancy
[PvE/PvP] Deity Ara: Increased Steadfast to Steadfast II
[PvE/PvP] Gilgamesh Ursa: Can now wear thief gear
General changes
[PvE/PvP] Time Mage/Chronomancer: Added skills that can affect the turn order in battle
[PvE/PvP] Corrected an issue that caused spells like Deific Channel to be overprioritized by the follower AI due to it being both a ward upkeep and buffing spell
[PvE/PvP] Adjusted monster AI to allow better buff application for some particular monsters (Phaethon, for example)
[PvE/PvP] Ultimastrikes: Decreased turns required to 2
[PvE/PvP] Followers are now affected by your faction bonus
[PvE/PvP] Slightly reduce damage multiplier of all Ara Vesta spells
[PvP] Ultima: Decreased damage multiplier by 25%
[PvE/PvP] All Seal/Strike III elemental abilities can now crit
[PvP] Skills such as Perfect Shot can now be used to bypass Battalions and Valhallan